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Parameters
Survivability
Hitpoints
Hitpoints
36 900
Effective Hitpoints
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Total hitpoints including healing from Repair Party
47 232
Armor
Armor Range
13-165 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
33.0 kt
Turning Circle
Turning Circle
660 m
Rudder Shift Time
Rudder Shift Time
6.4 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
363
20 mm 23x2
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40 mm 6x2
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40 mm 4x4
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127 mm 6x2
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Concealment
Sea Detectability
Sea Detectability
12.0 km
Air Detectability
Air Detectability
7.5 km
Smoke Firing
Visiblity while firing guns in smoke
6.1 km
Armament
Main Battery
152 mm 4x3
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Firing Range
Range of Main Battery Guns
13.9 km
Reload Time
Reload Time
7.5 s
Rate of Fire
Salvos per minute
8.00
RPM
Rounds per minute
96.0
Traverse Speed
Speed of turret traverse
10.00 º/s
180º Turn Time
Time to rotate 180º
18.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 300
Alpha Strike
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Maximum damage from a full HE salvo
27 600
DPM
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Maxmium damage from a minute of continued HE salvos
220 800
Fire Chance
Chance of fire from HE shell
13%
Fires Per Minute
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Fires set in a minute of firing
6.50
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 200
Alpha Strike
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Maximum damage from a full AP salvo
38 400
DPM
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Maxmium damage from a minute of continued AP salvos
307 200
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 6x2
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