Image of ARP Kirishima from World of Warships
Japan
Japan
Battleship
Premium Battleship
IV ARP Kirishima
dashboard
Overview
speed
Parameters
trophy
Records
reviews
Reviews
compare_arrows
Peer Comparision
construction
Builds
account_tree
Tech Tree
home_repair_service
Consumables
speed

Parameters

Survivability
Hitpoints
Hitpoints
54 100
Effective Hitpoints
help
Total hitpoints including healing from Repair Party
76 822
Armor
Armor Range
6-254 mm
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
30.0 kt
Turning Circle
Turning Circle
770 m
Rudder Shift Time
Rudder Shift Time
14.9 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
78
13.2 mm 4x2
arrow_drop_down
DPS
Damage Per Second
14
Range
Range
1.2 km
13.2 mm 2x4
arrow_drop_down
DPS
Damage Per Second
10
Range
Range
1.2 km
25 mm 2x2
arrow_drop_down
DPS
Damage Per Second
10
Range
Range
3.1 km
40 mm 4x2
arrow_drop_down
DPS
Damage Per Second
44
Range
Range
3.5 km
Concealment
Sea Detectability
Sea Detectability
13.6 km
Air Detectability
Air Detectability
10.9 km
Smoke Firing
Visiblity while firing guns in smoke
11.8 km
Armament
Main Battery
356 mm 4x2
arrow_drop_down
Firing Range
Range of Main Battery Guns
15.3 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
16.0
Traverse Speed
Speed of turret traverse
3.30 º/s
180º Turn Time
Time to rotate 180º
54.5 s
Sigma*
help
Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
arrow_drop_down
Max Damage
HE Shell Damage
5 700
Alpha Strike
help
Maximum damage from a full HE salvo
45 600
DPM
help
Maxmium damage from a minute of continued HE salvos
91 200
Fire Chance
Chance of fire from HE shell
25%
Fires Per Minute
help
Fires set in a minute of firing
1.80
Armor Piercing Shell
AP Shell
arrow_drop_down
Max Damage
AP Shell Damage
10 000
Alpha Strike
help
Maximum damage from a full AP salvo
80 000
DPM
help
Maxmium damage from a minute of continued AP salvos
160 000
Overmatch
help
Maximum armor at which ricochet is ignored
25 mm
Threshold
help
Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
help
Shell grouping of secondary guns
1.00
127 mm 4x2
arrow_drop_down
Reload Time
Reload Time
5.0 s
Max Damage
Shell damage
2 100
Fire Chance
Fire Chance
8%
152 mm 14x1
arrow_drop_down
Reload Time
Reload Time
10.0 s
Max Damage
Shell damage
2 900
Fire Chance
Fire Chance