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Parameters
Survivability
Hitpoints
Hitpoints
35 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
35 700
Armor
Armor Range
6-114 mm
Torpedo Reduction
Torpedo damage reduction
4%
Maneuverability
Max Speed
Max Speed
32.5 kt
Turning Circle
Turning Circle
680 m
Rudder Shift Time
Rudder Shift Time
9.6 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
212
40 mm 6x2
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102 mm 4x2
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Concealment
Sea Detectability
Sea Detectability
11.0 km
Air Detectability
Air Detectability
6.9 km
Smoke Firing
Visiblity while firing guns in smoke
5.4 km
Armament
Main Battery
152 mm 4x3
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Firing Range
Range of Main Battery Guns
14.7 km
Reload Time
Reload Time
7.5 s
Rate of Fire
Salvos per minute
8.00
RPM
Rounds per minute
96.0
Traverse Speed
Speed of turret traverse
7.00 º/s
180º Turn Time
Time to rotate 180º
25.7 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 100
Alpha Strike
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Maximum damage from a full HE salvo
25 200
DPM
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Maxmium damage from a minute of continued HE salvos
201 600
Fire Chance
Chance of fire from HE shell
9%
Fires Per Minute
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Fires set in a minute of firing
5.42
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
3 100
Alpha Strike
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Maximum damage from a full AP salvo
37 200
DPM
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Maxmium damage from a minute of continued AP salvos
297 600
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
102 mm 4x2
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