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Parameters
Survivability
Hitpoints
Hitpoints
69 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
98 264
Armor
Armor Range
19-360 mm
Torpedo Reduction
Torpedo damage reduction
22%
Maneuverability
Max Speed
Max Speed
28.5 kt
Turning Circle
Turning Circle
850 m
Rudder Shift Time
Rudder Shift Time
16.0 s
Anti-Air Defense
Max Range
Max range AA
4.5 km
Max DPS
Max DPS of AA guns
374
20 mm 14x1
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20 mm 16x4
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37 mm 10x2
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105 mm 8x2
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Concealment
Sea Detectability
Sea Detectability
15.4 km
Air Detectability
Air Detectability
12.3 km
Smoke Firing
Visiblity while firing guns in smoke
14.1 km
Armament
Main Battery
380 mm 4x2
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Firing Range
Range of Main Battery Guns
17.3 km
Reload Time
Reload Time
26.0 s
Rate of Fire
Salvos per minute
2.31
RPM
Rounds per minute
18.5
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
4 400
Alpha Strike
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Maximum damage from a full HE salvo
35 200
DPM
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Maxmium damage from a minute of continued HE salvos
81 231
Fire Chance
Chance of fire from HE shell
34%
Fires Per Minute
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Fires set in a minute of firing
2.22
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 600
Alpha Strike
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Maximum damage from a full AP salvo
92 800
DPM
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Maxmium damage from a minute of continued AP salvos
214 154
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.70 km
Sigma
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Shell grouping of secondary guns
1.00
105 mm 8x2
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150 mm 6x2
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