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Parameters
Survivability
Hitpoints
Hitpoints
74 700
Effective Hitpoints
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Total hitpoints including healing from Repair Party
106 074
Armor
Armor Range
19-430 mm
Torpedo Reduction
Torpedo damage reduction
55%
Maneuverability
Max Speed
Max Speed
32.0 kt
Turning Circle
Turning Circle
910 m
Rudder Shift Time
Rudder Shift Time
16.6 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
495
4x1 20 mm
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8x2 20 mm
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12x2 57 mm
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8x2 127 mm
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Concealment
Sea Detectability
Sea Detectability
15.9 km
Air Detectability
Air Detectability
12.7 km
Smoke Firing
Visiblity while firing guns in smoke
14.5 km
Armament
Main Battery
380 mm 3x4
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Firing Range
Range of Main Battery Guns
17.5 km
Reload Time
Reload Time
28.0 s
Rate of Fire
Salvos per minute
2.14
RPM
Rounds per minute
25.7
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 400
Alpha Strike
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Maximum damage from a full HE salvo
64 800
DPM
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Maxmium damage from a minute of continued HE salvos
138 857
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
2.13
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 900
Alpha Strike
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Maximum damage from a full AP salvo
142 800
DPM
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Maxmium damage from a minute of continued AP salvos
306 000
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
6.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 8x2
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152 mm 3x3
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