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Parameters
Survivability
Hitpoints
Hitpoints
80 800
Effective Hitpoints
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Total hitpoints including healing from Repair Party
114 736
Armor
Armor Range
37%
Torpedo Reduction
Torpedo damage reduction
25%
Maneuverability
Max Speed
Max Speed
28.8 kt
Turning Circle
Turning Circle
920 m
Rudder Shift Time
Rudder Shift Time
17.2 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
466
15x2 20 mm
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14x4 40 mm
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10x2 127 mm
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Concealment
Sea Detectability
Sea Detectability
15.5 km
Air Detectability
Air Detectability
12.4 km
Smoke Firing
Visiblity while firing guns in smoke
14.9 km
Armament
Main Battery
406 mm 2x3 / 1x2
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Firing Range
Range of Main Battery Guns
17.3 km
Reload Time
Reload Time
30.0 s
Rate of Fire
Salvos per minute
2.00
RPM
Rounds per minute
16.0
Traverse Speed
Speed of turret traverse
4.00 º/s
180º Turn Time
Time to rotate 180º
45.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 700
Alpha Strike
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Maximum damage from a full HE salvo
45 600
DPM
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Maxmium damage from a minute of continued HE salvos
91 200
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
1.94
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 100
Alpha Strike
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Maximum damage from a full AP salvo
104 800
DPM
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Maxmium damage from a minute of continued AP salvos
209 600
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 10x2
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