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Parameters
Survivability
Hitpoints
Hitpoints
63 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
98 238
Armor
Armor Range
18-430 mm
Torpedo Reduction
Torpedo damage reduction
35%
Maneuverability
Max Speed
Max Speed
32.0 kt
Turning Circle
Turning Circle
850 m
Rudder Shift Time
Rudder Shift Time
13.8 s
Anti-Air Defense
Max Range
Max range AA
5.0 km
Max DPS
Max DPS of AA guns
219
25 mm 9x2
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37 mm 8x2
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37 mm 8x2
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100 mm 8x2
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Concealment
Sea Detectability
Sea Detectability
15.5 km
Air Detectability
Air Detectability
12.4 km
Smoke Firing
Visiblity while firing guns in smoke
14.2 km
Armament
Main Battery
380 mm 2x4
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Firing Range
Range of Main Battery Guns
17.8 km
Reload Time
Reload Time
28.0 s
Rate of Fire
Salvos per minute
2.14
RPM
Rounds per minute
17.1
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.90
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 400
Alpha Strike
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Maximum damage from a full HE salvo
43 200
DPM
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Maxmium damage from a minute of continued HE salvos
92 571
Fire Chance
Chance of fire from HE shell
36%
Fires Per Minute
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Fires set in a minute of firing
2.08
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
13 000
Alpha Strike
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Maximum damage from a full AP salvo
104 000
DPM
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Maxmium damage from a minute of continued AP salvos
222 857
Overmatch
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Maximum armor at which ricochet is ignored
27 mm
Threshold
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Minimum amount of armor to activate fuse
63 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
5.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 8x2
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152mm 3x3
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