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Parameters
Survivability
Hitpoints
Hitpoints
55 900
Effective Hitpoints
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Total hitpoints including healing from Repair Party
71 552
Armor
Armor Range
9-300 mm
Torpedo Reduction
Torpedo damage reduction
16%
Maneuverability
Max Speed
Max Speed
28.5 kt
Turning Circle
Turning Circle
830 m
Rudder Shift Time
Rudder Shift Time
12.0 s
Anti-Air Defense
Max Range
Max range AA
4.0 km
Max DPS
Max DPS of AA guns
104
13 mm 10x1
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45 mm 20x1
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100 mm 6x2
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Concealment
Sea Detectability
Sea Detectability
14.4 km
Air Detectability
Air Detectability
11.5 km
Smoke Firing
Visiblity while firing guns in smoke
11.5 km
Armament
Main Battery
356 mm 4x3
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Firing Range
Range of Main Battery Guns
15.8 km
Reload Time
Reload Time
33.0 s
Rate of Fire
Salvos per minute
1.82
RPM
Rounds per minute
21.8
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.60
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 200
Alpha Strike
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Maximum damage from a full HE salvo
62 400
DPM
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Maxmium damage from a minute of continued HE salvos
113 455
Fire Chance
Chance of fire from HE shell
38%
Fires Per Minute
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Fires set in a minute of firing
1.81
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
10 500
Alpha Strike
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Maximum damage from a full AP salvo
126 000
DPM
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Maxmium damage from a minute of continued AP salvos
229 091
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
100 mm 4x2
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130 mm 10x1
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