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Parameters
Survivability
Hitpoints
Hitpoints
69 400
Effective Hitpoints
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Total hitpoints including healing from Repair Party
98 548
Armor
Armor Range
19-400mm
Torpedo Reduction
Torpedo damage reduction
18%
Maneuverability
Max Speed
Max Speed
27.5 kt
Turning Circle
Turning Circle
770 m
Rudder Shift Time
Rudder Shift Time
16.0 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
587
10x4 23 mm
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18x2 37 mm
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8x2 130 mm
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Concealment
Sea Detectability
Sea Detectability
15.2 km
Air Detectability
Air Detectability
12.2 km
Smoke Firing
Visiblity while firing guns in smoke
14.7 km
Armament
Main Battery
406 mm 3x4
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Firing Range
Range of Main Battery Guns
16.7 km
Reload Time
Reload Time
35.0 s
Rate of Fire
Salvos per minute
1.71
RPM
Rounds per minute
20.6
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 850
Alpha Strike
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Maximum damage from a full HE salvo
70 200
DPM
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Maxmium damage from a minute of continued HE salvos
120 343
Fire Chance
Chance of fire from HE shell
41%
Fires Per Minute
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Fires set in a minute of firing
1.71
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
11 000
Alpha Strike
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Maximum damage from a full AP salvo
132 000
DPM
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Maxmium damage from a minute of continued AP salvos
226 286
Overmatch
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Maximum armor at which ricochet is ignored
29 mm
Threshold
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Minimum amount of armor to activate fuse
67 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.00 km
Sigma
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Shell grouping of secondary guns
1.00
130 mm 18x1
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130 mm 8x2
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