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Parameters
Survivability
Hitpoints
Hitpoints
48 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
68 444
Armor
Armor Range
13-457 mm
Torpedo Reduction
Torpedo damage reduction
18%
Maneuverability
Max Speed
Max Speed
20.0 kt
Turning Circle
Turning Circle
610 m
Rudder Shift Time
Rudder Shift Time
13.4 s
Anti-Air Defense
Max Range
Max range AA
4.2 km
Max DPS
Max DPS of AA guns
96
12.7 mm 8x1
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76.2 mm 4x1
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127 mm 8x1
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Concealment
Sea Detectability
Sea Detectability
12.9 km
Air Detectability
Air Detectability
10.4 km
Smoke Firing
Visiblity while firing guns in smoke
11.3 km
Armament
Main Battery
356 mm 2x3/2x2
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Firing Range
Range of Main Battery Guns
14.6 km
Reload Time
Reload Time
34.0 s
Rate of Fire
Salvos per minute
1.76
RPM
Rounds per minute
17.6
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.80
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 000
Alpha Strike
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Maximum damage from a full HE salvo
50 000
DPM
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Maxmium damage from a minute of continued HE salvos
88 235
Fire Chance
Chance of fire from HE shell
30%
Fires Per Minute
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Fires set in a minute of firing
1.71
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
10 300
Alpha Strike
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Maximum damage from a full AP salvo
103 000
DPM
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Maxmium damage from a minute of continued AP salvos
181 765
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 8x1
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127 mm 10x1
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