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Parameters
Survivability
Hitpoints
Hitpoints
53 200
Effective Hitpoints
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Total hitpoints including healing from Repair Party
75 544
Armor
Armor Range
6-457 mm
Torpedo Reduction
Torpedo damage reduction
40%
Maneuverability
Max Speed
Max Speed
21.0 kt
Turning Circle
Turning Circle
640 m
Rudder Shift Time
Rudder Shift Time
13.5 s
Anti-Air Defense
Max Range
Max range AA
3.5 km
Max DPS
Max DPS of AA guns
135
20 mm 3x1
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20 mm 8x2
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40 mm 4x1
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40 mm 4x2
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Concealment
Sea Detectability
Sea Detectability
14.2 km
Air Detectability
Air Detectability
11.4 km
Smoke Firing
Visiblity while firing guns in smoke
12.3 km
Armament
Main Battery
356 mm 4x3
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Firing Range
Range of Main Battery Guns
15.8 km
Reload Time
Reload Time
32.5 s
Rate of Fire
Salvos per minute
1.85
RPM
Rounds per minute
22.2
Traverse Speed
Speed of turret traverse
3.00 º/s
180º Turn Time
Time to rotate 180º
60.0 s
Sigma*
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Shell Grouping - *may be inaccurate
1.50
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
5 000
Alpha Strike
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Maximum damage from a full HE salvo
60 000
DPM
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Maxmium damage from a minute of continued HE salvos
110 769
Fire Chance
Chance of fire from HE shell
30%
Fires Per Minute
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Fires set in a minute of firing
1.82
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
10 500
Alpha Strike
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Maximum damage from a full AP salvo
126 000
DPM
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Maxmium damage from a minute of continued AP salvos
232 615
Overmatch
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Maximum armor at which ricochet is ignored
25 mm
Threshold
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Minimum amount of armor to activate fuse
59 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 8x1
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127 mm 10x1
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