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Parameters
Survivability
Hitpoints
Hitpoints
96 300
Effective Hitpoints
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Total hitpoints including healing from Repair Party
144 835
Armor
Armor Range
6-541 mm
Torpedo Reduction
Torpedo damage reduction
37%
Maneuverability
Max Speed
Max Speed
28.0 kt
Turning Circle
Turning Circle
950 m
Rudder Shift Time
Rudder Shift Time
18.6 s
Anti-Air Defense
Max Range
Max range AA
5.2 km
Max DPS
Max DPS of AA guns
693
40x1 20 mm
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10x4 40 mm
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8x2 76.2 mm
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10x2 127 mm
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Concealment
Sea Detectability
Sea Detectability
16.1 km
Air Detectability
Air Detectability
12.9 km
Smoke Firing
Visiblity while firing guns in smoke
16.0 km
Armament
Main Battery
457 mm 4x2
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Firing Range
Range of Main Battery Guns
17.0 km
Reload Time
Reload Time
27.5 s
Rate of Fire
Salvos per minute
2.18
RPM
Rounds per minute
17.5
Traverse Speed
Speed of turret traverse
6.00 º/s
180º Turn Time
Time to rotate 180º
30.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
6 450
Alpha Strike
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Maximum damage from a full HE salvo
51 600
DPM
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Maxmium damage from a minute of continued HE salvos
112 582
Fire Chance
Chance of fire from HE shell
43%
Fires Per Minute
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Fires set in a minute of firing
2.16
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
15 750
Alpha Strike
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Maximum damage from a full AP salvo
126 000
DPM
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Maxmium damage from a minute of continued AP salvos
274 909
Overmatch
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Maximum armor at which ricochet is ignored
32 mm
Threshold
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Minimum amount of armor to activate fuse
76 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
7.00 km
Sigma
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Shell grouping of secondary guns
1.00
127 mm 10x2
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