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Parameters
Survivability
Hitpoints
Hitpoints
24 100
Effective Hitpoints
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Total hitpoints including healing from Repair Party
24 100
Armor
Armor Range
6-140 mm
Torpedo Reduction
Torpedo damage reduction
0%
Maneuverability
Max Speed
Max Speed
24.0 kt
Turning Circle
Turning Circle
450 m
Rudder Shift Time
Rudder Shift Time
7.1 s
Concealment
Sea Detectability
Sea Detectability
9.5 km
Air Detectability
Air Detectability
6.0 km
Smoke Firing
Visiblity while firing guns in smoke
4.4 km
Armament
Main Battery
152 mm 8x1/2x2
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Firing Range
Range of Main Battery Guns
11.3 km
Reload Time
Reload Time
9.0 s
Rate of Fire
Salvos per minute
6.67
RPM
Rounds per minute
53.3
Traverse Speed
Speed of turret traverse
5.00 º/s
180º Turn Time
Time to rotate 180º
36.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
2 100
Alpha Strike
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Maximum damage from a full HE salvo
16 800
DPM
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Maxmium damage from a minute of continued HE salvos
112 000
Fire Chance
Chance of fire from HE shell
8%
Fires Per Minute
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Fires set in a minute of firing
3.25
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
2 700
Alpha Strike
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Maximum damage from a full AP salvo
21 600
DPM
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Maxmium damage from a minute of continued AP salvos
144 000
Overmatch
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Maximum armor at which ricochet is ignored
11 mm
Threshold
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Minimum amount of armor to activate fuse
25 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
2.50 km
Sigma
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Shell grouping of secondary guns
1.00
75 mm 12x1
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