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Parameters
Survivability
Hitpoints
Hitpoints
38 000
Effective Hitpoints
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Total hitpoints including healing from Repair Party
53 960
Armor
Armor Range
10-250mm
Torpedo Reduction
Torpedo damage reduction
13%
Maneuverability
Max Speed
Max Speed
27.5 kt
Turning Circle
Turning Circle
600 m
Rudder Shift Time
Rudder Shift Time
11.4 s
Anti-Air Defense
Max Range
Max range AA
3.0 km
Max DPS
Max DPS of AA guns
21
8z1 8 mm
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4x1 88 mm
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Concealment
Sea Detectability
Sea Detectability
11.9 km
Air Detectability
Air Detectability
9.5 km
Smoke Firing
Visiblity while firing guns in smoke
8.5 km
Armament
Main Battery
283 mm 4x2
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Firing Range
Range of Main Battery Guns
13.5 km
Reload Time
Reload Time
23.0 s
Rate of Fire
Salvos per minute
2.61
RPM
Rounds per minute
20.9
Traverse Speed
Speed of turret traverse
4.50 º/s
180º Turn Time
Time to rotate 180º
40.0 s
Sigma*
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Shell Grouping - *may be inaccurate
2.00
High Explosive Shell
HE Shell
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Max Damage
HE Shell Damage
3 200
Alpha Strike
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Maximum damage from a full HE salvo
25 600
DPM
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Maxmium damage from a minute of continued HE salvos
66 783
Fire Chance
Chance of fire from HE shell
19%
Fires Per Minute
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Fires set in a minute of firing
2.13
Armor Piercing Shell
AP Shell
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Max Damage
AP Shell Damage
7 200
Alpha Strike
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Maximum damage from a full AP salvo
57 600
DPM
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Maxmium damage from a minute of continued AP salvos
150 261
Overmatch
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Maximum armor at which ricochet is ignored
20 mm
Threshold
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Minimum amount of armor to activate fuse
47 mm
Secondary Battery
Firing Range
Max range of Secondary Guns
4.60 km
Sigma
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Shell grouping of secondary guns
1.00
88 mm 4x1
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150 mm 10x1
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